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-rw-r--r--gnu/packages/game-development.scm7
1 files changed, 4 insertions, 3 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index aa99109cca..eebe8ecbf4 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -4,7 +4,7 @@
;;; Copyright © 2015, 2018, 2021 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
-;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
+;;; Copyright © 2016-2021, 2023 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
@@ -2111,7 +2111,7 @@ that parenthetically inclined game developers need to make 2D (and eventually
@item keyboard, mouse, controller input
@item REPL-driven development model
@end enumerate\n")
- (license license:gpl3+)))
+ (license license:asl2.0)))
(define-public bennu-game-development
(package
@@ -2427,7 +2427,8 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
(arguments
(list
;; XXX: The sole test is failing on i686 due to a rounding error.
- #:tests? (not (target-x86-32?))
+ #:tests? (not (or (target-x86-32?)
+ (%current-target-system)))
#:configure-flags #~(list "-DODE_WITH_LIBCCD_SYSTEM=ON")
#:phases
#~(modify-phases %standard-phases