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-rw-r--r--gnu/packages/games.scm245
1 files changed, 0 insertions, 245 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 08e920ef3d..3cf12d22ce 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -3520,57 +3520,6 @@ can be imported and used to create puzzles with a wide range of sizes. Games ar
saved automatically, and you can select between currently in progress games.")
(license license:gpl3+)))
-(define %ufoai-commit "a542a87a891f96b1ab2c44d35b2f6f16859a5019")
-(define %ufoai-revision "0")
-(define %ufoai-version (git-version "2.6.0_dev" %ufoai-revision %ufoai-commit))
-(define ufoai-source
- (origin
- (method git-fetch)
- (uri (git-reference
- (url "git://git.code.sf.net/p/ufoai/code") ;HTTPS fails mid-clone
- (commit %ufoai-commit)))
- (file-name (string-append "ufoai-" %ufoai-version "-checkout"))
- (sha256
- (base32
- "024s7b9rcg7iw8i2p72gwnvabk23ljlq0nldws0y4b6hpwzyn1wz"))
- (modules '((guix build utils)
- (srfi srfi-1)
- (ice-9 ftw)))
- (snippet
- '(begin
- ;; Delete ~32MiB of bundled dependencies.
- (with-directory-excursion "src/libs"
- (for-each delete-file-recursively
- (lset-difference equal? (scandir ".")
- '("." ".." "gtest" "mumble"))))
-
- ;; Use relative path to Lua headers.
- (substitute* "src/common/scripts_lua.h"
- (("\\.\\./libs/lua/") ""))
-
- ;; Adjust Makefile targets to not depend on 'ufo2map', since we build
- ;; it as a separate package. This way we don't need to make the same
- ;; adjustments for 'ufoai-data' and 'ufoai' below.
- (substitute* "build/maps.mk"
- (("\\./ufo2map") "ufo2map")
- (("maps: ufo2map") "maps:"))
- (substitute* "build/modules/testall.mk"
- (("testall: ufo2map") "testall:"))
-
- ;; If no cURL headers are found, the build system will try to include
- ;; the bundled version, even when not required. Prevent that.
- (substitute* "build/default.mk"
- (("^include src/libs/curl/lib/Makefile\\.inc")
- ""))
-
- ;; While here, improve reproducibility by adding the '-X' flag to the
- ;; zip command used to create the map files, in order to prevent time
- ;; stamps from making it into the generated archives.
- (substitute* "build/data.mk"
- (("\\$\\(call ZIP\\)")
- "$(call ZIP) -X"))
- #t))))
-
(define-public trigger-rally
(package
(name "trigger-rally")
@@ -3658,200 +3607,6 @@ equipped with spoken co-driver notes and co-driver icons.")
(license (list license:cc0 ;textures and audio in data.zip
license:gpl2+))))
-(define-public ufo2map
- (package
- (name "ufo2map")
- (version %ufoai-version)
- (home-page "https://ufoai.org/")
- (source ufoai-source)
- (build-system gnu-build-system)
- (arguments
- '(#:configure-flags '("CC=gcc" "CXX=g++"
- "--enable-release"
- "--enable-ufo2map"
- "--disable-uforadiant"
- "--disable-cgame-campaign"
- "--disable-cgame-multiplayer"
- "--disable-cgame-skirmish"
- "--disable-game"
- "--disable-memory"
- "--disable-testall"
- "--disable-ufoded"
- "--disable-ufo"
- "--disable-ufomodel"
- "--disable-ufoslicer")
- #:tests? #f ;no tests
- #:phases (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key (configure-flags '()) #:allow-other-keys)
- ;; The home-made configure script does not understand
- ;; some of the default flags of gnu-build-system.
- (apply invoke "./configure" configure-flags)))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (install-file "ufo2map" (string-append out "/bin"))
- (install-file "debian/ufo2map.6"
- (string-append out "/share/man/man6"))
- #t))))))
- (native-inputs
- (list pkg-config))
- (inputs
- `(("libjpeg" ,libjpeg-turbo)
- ("libpng" ,libpng)
- ("lua" ,lua-5.1)
- ("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf)))))
- (synopsis "UFO: AI map generator")
- (description
- "This package provides @command{ufo2map}, a program used to generate
-maps for the UFO: Alien Invasion strategy game.")
- (license license:gpl2+)))
-
-(define ufoai-data
- (package
- (name "ufoai-data")
- (version %ufoai-version)
- (home-page "https://ufoai.org/")
- (source ufoai-source)
- (build-system gnu-build-system)
- (arguments
- '(#:tests? #f
- #:configure-flags '("CC=gcc" "CXX=g++")
- #:phases (modify-phases %standard-phases
- (replace 'configure
- (lambda* (#:key outputs (configure-flags '()) #:allow-other-keys)
- (apply invoke "./configure" configure-flags)))
- (replace 'build
- (lambda* (#:key (parallel-build? #t) #:allow-other-keys)
- (invoke "make"
- "-j" (if parallel-build?
- (number->string (parallel-job-count))
- "1")
- "maps")))
- (add-after 'build 'pack
- (lambda _
- (invoke "make" "pk3")))
- (replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
- (let ((out (assoc-ref outputs "out")))
- (for-each (lambda (file)
- (install-file file out))
- (find-files "base" "\\.pk3$"))
- #t))))))
- (native-inputs
- `(("python" ,python-2)
- ("ufo2map" ,ufo2map)
- ("which" ,which)
- ("zip" ,zip)))
- (synopsis "UFO: AI data files")
- (description
- "This package contains maps and other assets for UFO: Alien Invasion.")
- ;; Most assets are available under either GPL2 or GPL2+. Some use other
- ;; licenses, see LICENSES for details.
- (license (list license:gpl2+ license:gpl2 license:cc-by3.0
- license:cc-by-sa3.0 license:public-domain))))
-
-(define-public ufoai
- (package
- (name "ufoai")
- (version %ufoai-version)
- (home-page "https://ufoai.org/")
- (source ufoai-source)
- (build-system gnu-build-system)
- (arguments
- `(#:configure-flags
- (list (string-append "--prefix=" (assoc-ref %outputs "out"))
- (string-append "--datadir=" (assoc-ref %outputs "out")
- "/share/games/ufo")
- "CC=gcc" "CXX=g++"
- "--enable-release"
- "--enable-game"
- "--disable-ufo2map"
- "--disable-dependency-tracking"
-
- ;; Disable hard links to prevent huge NARs.
- "--disable-hardlinkedgame"
- "--disable-hardlinkedcgame")
- #:phases (modify-phases %standard-phases
- (add-after 'unpack 'symlink-data-files
- (lambda* (#:key inputs #:allow-other-keys)
- (let ((data (assoc-ref inputs "ufoai-data")))
- ;; Symlink the data files to where the build system
- ;; expects to find them. Ultimately these files are
- ;; copied to $out/share/games/ufoai/base, losing the
- ;; symlinks; we could fix that after install, but it
- ;; does not make a big difference in practice due to
- ;; deduplication.
- (with-directory-excursion "base"
- (for-each (lambda (file)
- (symlink file (basename file)))
- (find-files data "\\.pk3$")))
- #t)))
- (add-before 'configure 'create-language-files
- (lambda _
- (invoke "make" "lang")))
- (replace 'configure
- (lambda* (#:key outputs (configure-flags '()) #:allow-other-keys)
- (apply invoke "./configure" configure-flags)))
- (replace 'check
- (lambda* (#:key tests? #:allow-other-keys)
- (if tests?
- (invoke "./testall")
- (format #t "test suite not run~%"))
- #t))
- (add-after 'install 'install-man-pages
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (man6 (string-append out "/share/man/man6")))
- (install-file "debian/ufo.6" man6)
- (install-file "debian/ufoded.6" man6)
- #t))))
-
- ;; TODO: Some map tests occasionally fail because of randomness issues,
- ;; e.g. not enough generated aliens. The test runner also fails early
- ;; in the build container with 'failed to shutdown server'?
- #:tests? #f))
- (native-inputs
- `(("gettext" ,gettext-minimal)
- ("pkg-config" ,pkg-config)
- ("python" ,python-2)
- ("ufo2map" ,ufo2map)
- ("ufoai-data" ,ufoai-data)))
- (inputs
- `(("curl" ,curl)
- ("libjpeg" ,libjpeg-turbo)
- ("libogg" ,libogg)
- ("libpng" ,libpng)
- ("libtheora" ,libtheora)
- ("libvorbis" ,libvorbis)
- ("libxml2" ,libxml2)
- ("lua" ,lua-5.1)
- ("mesa" ,mesa)
- ("minixml" ,minixml)
- ("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-ttf)))
- ("zlib" ,zlib)))
- (synopsis "Turn-based tactical strategy game")
- (description
- "UFO: Alien Invasion is a tactical strategy game set in the year 2084.
-You control a secret organisation charged with defending Earth from a brutal
-alien enemy. Build up your bases, prepare your team, and dive head-first into
-the fast and flowing turn-based combat.
-
-Over the long term you will need to conduct research into the alien threat to
-figure out their mysterious goals and use their powerful weapons for your own
-ends. You will produce unique items and use them in combat against your
-enemies.
-
-You can also use them against your friends with the multiplayer functionality.
-
-Warning: This is a pre-release version of UFO: AI! Some things may not work
-properly.")
-
- ;; The game code and most assets are GPL2+, but we use GPL2 only here
- ;; because some assets do not use the "or later" clause. Many individual
- ;; assets use Creative Commons or Public Domain; see the LICENSE file.
- (license (delete license:gpl2+ (package-license ufoai-data)))))
-
(define-public xshogi
(package
(name "xshogi")